hi! 

this game is a card game/bullet heaven arena survivor, build your deck of cards and throw them into enemies to create powerful magical effects.

I had a lot of fun working on this short game, adding in more and more cards and characters. drawing everything and coding. I learned a lot and had a blast.

great! have fun (:

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really enjoyed it, well done.


it has a lot going for it, enjoy the art style although agree with Trapez the background can make things a bit hard to see. the skills were fun and the gameplay was challenging / engaging enough.

Pretty nice game with a lot of content !!
The major problem I have is switching from battleground to spell cards and targeting right with my mouse. So I play the chain guy and the circle with indestructible one, so I can cast spell without paying attention to my mouse position.
It's also hard to distinguish floor to mob and the position of our character, especially when I have to go back and forth with my eye balls. Maybe with a clear background (less orange) it could be easier.
It's not very clear how many the damage are increased when I pick up upgrades, and if it's related to my weapon. Maybe use different color text for attributes (like fire, magical, frost, etc...).
It could be interesting to have auto-cast for spell without target (like the sword turning around, the poison's arrow, the ice arrow, maybe the turret on player's position too), to erase problems I talk earlier.
The arena is a little bit small too.
Anyway, good job, thanks !

hi! ty so much for taking the time to play and leave feedback, I just uploaded a new build with some fixes  and implemented some of your feedback - you now have an option not only to light up your character but also to darken the background, this should help with the visibility issue. now cards have different colored titles depending on the damage they deal (red fire, purple magic, blue frost, green poison).

thank you a lot (:

I didn't see these visibility options. And you can had this colored title on upgrade pick up too ;) What spell "duration" mean ? It is the time when the spell is active (like how long the ball is bouncing) or the effect applied to the enemies (like frost) ?
I still think the auto-cast is very important, but maybe it hard to implement.

spell "duration" means how much time the effect the card creates lasts on the field(like how long the ball is bouncing) status effect duration means the effects spells apply to enemies (like frost, burn or poison). 

I do not plan on adding auto cast, mostly because one of the game design goals was to give the player control over what order to cast spells and when.

thank you for checking the game out!